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In these lessons, you will learn how to create some graphics with the Direct3D interface. Before you start trying to learn DirectX, here are some things you will need -A decent amount of knowledge about C++ programming -Enough Knowledge about windows programming to create a blank screen. Win32 lessons. -DirectX Software Development Kit (SDK) - Download from MSDN Recomended knowledge -Component Object Model (COM) -Reference Rasterizer (REF device) -Hardware Abstraction Layer (HAL) Math Prerequisites (If you don't know what one or more of these are, you should consider learning about it before moving on with 3D Graphics) -Vectors in 3D-Space -3D Planes -Rays -Matrices |
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